In Splinter Cell, you are supposed to carefully aim the few shots you take, not press 2 buttons and have the game do it for you. Splinter Cell, in case you haven't noticed, is not a game for casual players. For one, it introduced Mark and Execute, one of the most casual-oriented game mechanics ever concieved. Dishonored had a very slight/subtle shadow mechanic but it wasn't really the same, and MGS doesn't have it either.Ĭonviction is a good game, but it's a bad Splinter Cell game. Deus Ex was about staying out of line of sight, no shadows. But none of those games really had the "hide in shadows" thing from SC. Metal Gear Solid V: Ground Zeroes felt a little more slow paced stealth as well. I'm interested in eventually replaying it without getting any powers and refusing to use Blink. The new Deus Ex: Mankind Divided says you can go the whole game without killing so that probably means boss battles have been significantly altered from HR.ĭishonored had even more freedom to play how you want but it was still a quicker form of stealth due to the Blink ability amongst others. The only parts that break the play your way angle in DX:HR were the boss battles which were pretty universally criticized. And that's because both really took the "play your way" to heart unlike Blacklist which had sections where you couldn't sound alarms (those don't bug me because I enjoy stealth but it does go against the play your way thing and even Chaos Theory didn't do that) and had plenty actiony sequences. The closest I've gotten to the slower paced stealth of the old Splinter Cell games are Deus Ex: Human Revolution and Dishonored. Every stealth game now is fast paced: Arkham's stealth sections, Assassin's Creed, Shadow of Mordor's stealth sections which are similar to AC's, etc. They feel so much different and I miss the slow paced gameplay of the older games. Conviction and Blacklist (even with Blacklist adding in carrying bodies and other things like that) are just too fast paced.
![splinter cell chaos theory gameplay splinter cell chaos theory gameplay](https://speed-new.com/wp-content/uploads/2015/10/234235235.jpg)
Splinter cell chaos theory gameplay series#
Chaos Theory is the pinnacle of the series and I really wish they'd go back to that. I'm curious, which Double Agent have you played? Because if you played the 360/PS3 version, you'd probably enjoy the Xbox/PS2 version even more and by extension, Chaos Theory. Followed very closely by the first game and Double Agent for the original Xbox. Great game, wrong franchise, so it needs to be at the bottom of this list.Ĭhaos Theory. I hated that, and I hated that you couldn't move bodies to be more stealthy. However, limiting the options for dealing with enemies to homicide didn't sit right for me, even if it was thematically consistent with how Sam was feeling. It had the best story and voice acting of the series by a significant margin (the scene where Sam breaks into the NSA and discovers the extent of the cover-up is fabulous). On the contrary, I think it's an excellent game that is unfortunately part of the wrong franchise.
![splinter cell chaos theory gameplay splinter cell chaos theory gameplay](https://3.bp.blogspot.com/-98V3OsBa1JI/VhsdZEkOXMI/AAAAAAAAAJo/lfXDeHh5UYg/s1600/TomClancysSplinterCellChaosTheory-Screenshots2-www.oplss-team.com_.jpg)
I put an asterisk beside Conviction because while it's at the bottom of the list, I don't think it's a bad game. Shanghai, the prison, and Kinshasa were good levels, but I hated the JBA levels. It didn't feel dark enough to match the SC genre. I also found that it was often too bright - there was always daylight or spotlights that couldn't be disengaged or what have you. I appreciated what they were trying to do, but it just didn't land for me.
![splinter cell chaos theory gameplay splinter cell chaos theory gameplay](http://www.gametactics.com/wp-content/gallery/tom-clancys-splinter-cell-chaos-theory-playstation-3-xbox-360-windows-pc/splinter-cell-chaos-theory-screenshot-01.jpg)
I'm less of a fan of Double Agent because I hated those JBA missions where you were stuck moving at a specific speed throughout the "friendly" areas. To me, CT is the pinnacle of the entire stealth genre. Chaos Theory benefited from the best level design, the sharpest dialogue, and it had honed its systems perfectly.